Hands down this has been my favorite reading for the
semester. I believe that chapter three really spoke to the role images and text
play online. McCloud’s says, “Every act committed to paper by the comics artist
is aided and abetted by a silent accomplice” (68). The silent accomplice is the consumer of the
text, McCloud’s example on page 68 allows the reader to “kill off” the
character in the text nowhere in the next panel does it depict the death of the
character, but the gutter was left for us to assume what happened when no one was looking. The key point is
that the reader/consumer of the piece has to be an active participate in the
text. The creator makes “assumptions about their readers’ experiences” to find
a balance between depicting too much and too little (McCloud 68).
Take this Montana Meme for example:
In the image the cartoon is a depicting a commentary
on how Montana residents react to weather changes. However, I, the reader, am
making that assumption based on the change in clothing and the text from one
panel to the next. Nowhere does it say “This is how Montana residents cloth
during weather”. The choice to use these two panels allows the reader to “aid
and abet” to make meaning on an online meme, while not spelling out the purpose
of the meme.
HEY! Another example, if you take the comic The Walking Dead the panels will take a similar
leap from the example in McCloud’s piece on page 82. However, the graphic novel
will also pause and “slow down” the image-gap/gutter-time to create an effect
on the reader to the point that the image won’t change. Essentially, The Walking Dead does the reverse of
Page 85 in McCloud. The artists create a purposeful effect with the pause times,
and slowing down the panels so the readers’ intake of the scene is slower.
In another class, we are reading McCloud’s book. In
that class we focused a lot of our time on chapter two. We discussed “What is it about a Graphic Novel that
allows us to identify with the characters more than with the film?” McCloud
responded to our inquiry to different texts by saying that we automatically
identify with cartoons as a human race because “we assign identities and
emotions where none exist” (33). For me, I got more out of the comic because I
was making the meaning through abstract representation of language and images.
What the digital world has done is blow the idea of "comics" into different
formats with different applications, and yet as a consumer we still are forced
to “aid and abed” the creator in “meaning making”. I think that it is hammered home when McCloud points out how a comic says more about us then the text/medium: “who I am is
irrelevant. I’m just a piece of you” (McCloud 37). The image and the words, the
hybridity of the mode, is a part of
the readers meaning making.


Emme,
ReplyDeleteYour idea of time framing forcing readers to become active participants in the text is interesting.
I wonder, then, where this happens outside of comics or graphic novels? How can we achieve these same means in other forms of textual writing? Does the format effect this participation? Does the presence of images? How far can we push our reader?
I think all of these questions have been present in the minds of readers for a long time, but I wonder where we are headed next. Like the New York Times Magazine (or whatever that thing with the boat was) - readers seem to want to be more interactive. Are GIFs the next step? Videos? Audio? 4D? Where do we go from here? When will our readers push back and say, "NO MORE!"?
Thanks for getting my brain going!